Category Archives: Uncategorized

The Global Virtual Classroom Project

Although, I had heard much about the Global Virtual Classroom Project, (GVC Project), which was founded by Janet Barnstable, my classes have not been involved before due to the nature of our school years. The original projects spanned 6  months but as schools in Australia enjoyed their long 5 week summer break and then started a new school year, it was impossible for me to have a consistent class that could complete the project.

However, a mini-project was introduced this year and this was more manageable for the school calendar. It did span across semester 1 and 2, and my ICT elective students changed over this time, but we were able to participate due to the willingness of our partner school and teacher Yunchai Chen, Wunshan Senior High School,Kaohsiung, Taiwan to condense the project to fit in with the first term of our semester 2.

What I liked about the project:

  • strong support from the leadership team of Janet Barnstable USA and Lakshmi Srinivas of India.
  • being partnered with a school in a similar time zone. We could actually communicate virtually in real time using skype
  • Yunchai Chen had been part of the project before and was therefore experienced.
  • the tools used were user friendly and free
  • the project was flexible to fit in with specific needs
  • students in Taiwan and Australia could choose their own global topic. They chose Oceans
  • an awards process to acknowledge work completed

Both countries are islands. As we live 25 minutes drive to the closest ocean and seas, and as our beaches are beautiful, students felt comfortable with the topic and had some basic knowledge. As the Great Ocean Road is one of Australia’s big tourist destinations, Warrnambool’s Logan beach is a nursery for the Great Southern Whales and Port Fairy is a nearby quaint village (which started out as a whalers station), the students had plenty of scope for ideas.

The tools used:-

  • email for teacher correspondence
  • edmodo for sharing of conversations, files and other needs (student and teacher use)
  • google sites – was chosen by Yunchai and me to display the student outcomes
  • skype for synchronous virtual connections
  • Windows MovieMaker to produce the videos – my student choice

The time frame was tight – approximately 6 weeks, but this gave students a sense of real time pressures that they may face in the work place. Three students produced videos – Tim’s was on Ocean Life in SE Australia; Port Fairy, Bethany’s favourite beach and Sophie chose to produce a movie on the Great Ocean Road.

To the delight of the students, a silver award certificate was granted for the collaborative Oceans project. Our certificate can be seen below.

silver award gvc301 Silver Award Australia

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Imagina Books – VR/AR for learning

human body

Imaginer Books on Kickstarter

Virtual reality and Augmented Reality are of high interest to me, but I  am still a little uncertain as to  they can be used in the classroom. I have purchased a VR headset recently. I can place my iPhone into the headset, watch 360 degree videos and use “google card” apps to take virtual tours. But….. is AR just a fleeting gimmick or how can learning be enriched with this technology.

I received an email last week from Hisham Hosni of Livit Studios who, like many of us, firmly believes that education is the most important aspect of a child’s life. Their vision at Livit Studios is to use Virtual Reality (VR) and Augmented Reality (AR) in delivering a better and more enjoyable educational experience for our children. Apple has officially supported AR on IOS, so that the iPhone and iPads are AR-Ready.

This week, their Kickstarter campaign was launched at Imagina Books  The Human Body Augmented Reality Book certainly shows how AR/VR can make learning richer.  It can be read on both android and IOS devices. The real value of VR and AR now comes to life as students can see exactly how parts of our human body work, not just through static images but through living, vibrant 3D views, where they can take a virtual tour of human organs and body parts. The book and app  display the actual beating of the heart making  for  deeper understanding how the heart actually looks and works.

If you are interested in learning more, please visit their website,  see the press kit and some pictures and videos showcasing the product at Imagina Books Press Kit. There is also a Facebook page and  a Twitter account.  This would make a great gift for my grandchildren!

Let’s hope there are many more products like this to aid in learning using VR/AR technology.

Tel Aviv Virtual PD

Video call snapshot 300.png

The use of technology tools allows us to connect with others in ways that would not normally be possible. I live on a farm, in a relatively remote part of Victoria. The distance, cost and effort of attending professional development prevents me from attending many professional development programs that may be readily accessible by my peers and also prevents me from presenting and sharing my work.

However, tools like skype, ghangouts, zoom, blackboard collaborate etc break down those barriers. One of my colleagues, Hili Zavaro who I recently met on twitter, invited me to present to teachers in Tel Aviv, Israel for a short time on “what the teachers can do to open their lessons to the world through global projects”?

It is interesting that the teachers from a variety of schools and year levels were meeting on a Sunday at 6pm my time and Sunday morning for them. A recent  presentation given at EduTECH was shortened  and a link to the document that was set up for ISTE 2017 was given so they could get some ideas on where to find people/classes to connect with, hashtags to follow on twitter etc.

We used skype to connect. I was in my warm winter clothes, they were dressed in cool summer clothers. After playing a brief “mystery skype” so the teachers could work out where I was from, I shared my screen and the presentation. Time was given for questions – one of which was “how do I use twitter for global connections?”. At the close of the session, I clicked the + button on skype, sent through the powerpoint presentation and the photos I had taken when I clicked the + button on skype and chose ‘take a picture’.

This did take 30 minutes but was a rather amazing experience for me, as in the past Tel Aviv has featured strongly on our news as being and area of conflict etc, yet here I am presenting to them as though there were no walls, barriers or oceans between us.

Video call snapshot 301

 

 

 

 

Technology Tools, Apps and Software- Hacked

The last session I attended at Hack Education on the day prior to the official start of  ISTE 2017 was simply called Technology Tools.  As I am always looking for new tools and ways to use existing tools, I chose to attend this fast paced session. Below are a list of the tools that were suggested. Participants were asked to share some of their favourite tools and some of the new tools they were using. My notes follow:

Evernote, breathey (free listening on soundcloud), text expander

Google classroom

Post it plus for exit slips, brainstorming etc

Buncee – animated presentations

Loom – screen casting

Iphone clips for very short videos – can add a lot of things

https://studio.stupeflix.com/en/

mysimpleshow – storyboarding and steps students through to movie making. Telling stories – whiteboard writing. Generate script and it makes it into a writing movie.

Autodraw is a google product. Draw and it guesses what you are drawing.

MS Sway – multi media, easy to use, effective presenations, newletters etc

Answergarden – brainstorming, relfections, existing knowledge etc

Mentimeter – interactive presentations

Peekapack – social and learning platform, character building

tagxedo               – visual data dropitto.me (is now gone)

soundtrap – Make music online web based, can collaborate

recap app is free, a question and answer platform

wriQ – google addon When put essay into it, it will find the spelling mistakes. To grade essays, research papers etc Pull document up, goto screencastify can give oral feedback rather than writing comments. Google has voice comment.

ISTE blog post – 9 edtech tools to help with essay writing.

Noredink – For better writing – personalized. Free version. No one student will get the same problem as another student.

Some kids translate their work into another language, then translate it back again and it is different enough not to look like plagiarism.

Scavenger hunt- 5 egs of sentences that were plagiarized and they had to pick them out on a topic they were interested in. Kids had to pick out the basics of plagiarism.

Macintosh dictation – used with google docs.

Seesaw.me Student portfolio builder – have 6 blocks which can be picture, video. Can save all their work for the year. If tag animal, it can appear in student’s own folder plus the animals folder.

Chatterpix– Make your pictures talk – add a mouth, do a vocal and pic ends up talking  Parents can get notifications from it.

Google forms– surveys

Bucket feeling – how do you get to fill each other buckets – setup google form, fill Ryan’s bucket and form goes out so each teacher fills in each other teachers forms. Steve is a PE teacher who teaches the whole student. Done with 22 teachers. Everybody feels underappreciated.

Business start by saying why you did well. Digital breakouts are good as the locks and the boxes in common breakout edu  it is hard work

Digital breakout – less time to create one of your own. Google that term – it will take you to the breakouts. Have a digital lock to enter the codes rather than have a lock and key. Don’t have to buy all the locks. App for breakout lock http://www.breakoutedu.com/digital/

Do a digital breakout together with the students. Can solve breakouts over time.

Stations – middle school science – sorting activity with 3 columns.

Review is done by digital breakout rather than test.

 

 

Makerspace – ISTE Unplugged Notes

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These are my notes from the second session that I attended at Hack Education on the day prior to the official start of  ISTE 2017 The topic for discussion was Maker Spaces.

Teachers shared their thoughts on what a maker space looked like. A maker space is like a Tinkerlab. Makerspace in the library may be tactile. Storage and organization are the key. One teacher talked with students to see what  they wanted to learn and do – maker space grew out of there.

Genius Hour

  • The Passion-Driven Classroom: A Framework for Teaching & Learning by Angela Maiers and Amy Sandoval
  • Amazing things can happen if….
  • What do you want to learn and do

Growth Mindset

China calls STEM the Maker Education Movement. It is public, being promoted in schools in China and supported by the government.

How do I better integrate into the  the idea into curriculum?

  • It takes time, starts small with teachers that are interested, autonomy, PTA helps by giving money
  • Meet with teachers and plan together to support the standards. It is not stand alone, you work together
  • Come organically from teachers
  • How do I get teachers on board?
    • Started as a STEM school
    • Have teachers do hands on learning themselves so they are comfortable with the materials in the space
    • Shark Tank pitch to staff
      IMG_2895

Another school has developed a Eureka lab – @sfisher_mb

  • Design thinking
  • Clean space VS. dirty space
  • Organization and storage are key

Tech lab was turned into Maker Space. It became Geek Space where all the kids who do not play sport hang out.

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After school and before school dropins. Incorporate design thinking into school. Redeveloped computer lab and now use some of the school theatre. There are two spaces:

  • Clean space: scissors glue guns etc
  • Dirty space: more like sawdust, 3D printers, embroidery/sewing machines, vinyl cutter, arts and crafts recyclables, computer driven drill bit – 2D design on computer than cut out on machine.

Libraries have been removed in some states.

One school started with maker spaces with a couple of teachers but has now grown exponentially. Converted computer lab into STEAM teaching space – bought educational toys – speros, ozebots. Got teachers to play with it. PTA gave money for innovation grants – $100 each. Teachers had to buy some things eg makey makey. Meet with teachers look at the standards, create design briefs and add on to what you are doing.

Kids are afraid of failure so won’t have a go.

Fun toys in a Makerspace

  • Robots
  • Ozobots
  • 3D printers
  • Spheros
  • Makey makey
  • Bee- Bots

Low Tech items for the makerspace

  • Recyclables
  • Task cards (pinterest, Teachers Pay Teachers)

3d print a fidget spinner

Tool used for reflective piece:

  • wevideo
  • Flipgrid – used to show their creations and reflections.
  • Google slides- students take pictures and discuss what worked well
  • Regular blog posts

Use Saturdays to allow students and families into schools and makerspaces.  That is HUGE and big buying power.

Slide deck of makerspace projects in the curriculum (from conference presentation last week, with Cranbrook School, in MI)

Mobile makerspace?

 

 

 

 

 

 

 

 

Games in Learning – Hack Education ISTE

These are my notes from the first session of Hack Education on the day prior to the official start of  ISTE 2017. Hacked is great, organised by Steve Hargadon and is a firm favourite of mine as people propose topics for discussions, interested people then form groups around a chosen topic and share conversations, experiences, offer suggestions or ask questions at the organic level.  The first session I joined was on the topic of Games in Education, led by Ian Mathews.

Can off the shelf videogames be seen as anything other than distractions to education or can there ever be a contextual use for them? I have my opinions as an Education Researcher, teacher, and tech consultant but I would love to discuss everyone’s experiences, ideas, resources. For further info on me, check twitter @ianrmatt who has started consulting for Nefer Games. Sedis has been launched recently which is promoted as a powerful tool for learning. Feedback to @ryanmakhani

Online games

  • Kahoot: (to create a kahoot, or this link for students to play) – interactive multiple choice; can use with google hangouts or skype to play competitively with classrooms across the globe
  • Quizziz: can assign for homework, ss can play multiple times, make your own memes or let ss make memes
  • Quizlet: vocab review; “Live” version assigns students to a team
  • Mystery Location: Connections around the States or world. See Mystery Skype
  • Quizzes on Playbuz Studentss are a signed to a team – have to talk to each other to see who has right answer
  • Word wall –quiz generator
  • Mission US: For Crown or Colony– Interactive way to learn history

Observations:-

  • Students like to see themselves climb up the leader board.
  • Narratives, objects, behaviours, spaces are all important elements of a good game.
  • Paula Nagle gives students a study guide and makes them put in 4 possible answers – hard to get the three non-answers

BreakoutEDU  (Escape room in a box.) students work through progression of problems to unlock boxes. Basic concept of coding – each problem solved is given a code and allows you into another box via a key. Different puzzles allow participants to get into the box. In teams students can make up their own breakout edu games. What did we try and what did we not try? Don’t use hint cards unless we have used each other as resources. When cannot open a lock, you know you are wrong but your self confidence is not diminished.  Join the fabulous Breakoutedu facebook group for support, ideas/deeper learning.
Physics lesson (shared by Diane Main) where end of year review was series of breakouts

Builds resiliency; a student may get a B on a paper and not care about questions missed, but with a wrong breakout answer students will persevere

The Room” on IOS and android for similar off-the-shelf games

Essential to have conversations afterwards. Conversation Cards (could be used as rewards) available with questions like “what did you learn about yourself/group”, “what would you add to this game”, “who did a good job with __”, “how could I be a better collaborator” Can have “red herring” clues that must be collected even though they don’t necessarily open the box

Video Games

Older teachers feel uncomfortable as they have not grown up with video games.

Alchemy and Little Alchemy game/app–  earth/wind/fire to combine elements to solve probems – what if I do this, or what if I do this? Mess around with it for 20 mins, then do more later. That is what we want them to do with their learning.

“Sit and get mentality” is what traditional schools and some cultures are used to. Mixed cultures – focused on a particular university as that is the best and will provide them with the best employment opportunities.

Steve Isaacs uses good games with free stuff using the platform of STEAM.

Minecraft: Paul Blankenship built “The Nations Project”  for his students- a relief map in Minecraft altitude finder tool and maps; played through that country; dig out oceans and fill with water Small groups, each group assigned a country and builds that country in minecraft eg France, China, had to use altitude finder. Students used same scale so teacher gave them the scale. Had to dig out the oceans.

Class Craft similar to class dojo; Students are in clans – implementation of the tool is important thinking of participatory design – like class dojo but more involved as they have to do missions collaboratively. Works really well as teacher can see what their students are doing, However kids don’t see it that way – don’t see the point and just jump the hoops. Implementation of tool is very important. Get kids to help design the parameters. Not make it a motivator.

PeaceMaker – set the task of making peace in the Middle East game

Third-World Farmerv – free online game; strategies to survive as a third-world farmer; there is a cheat site. Do we want them to beat the game or experience the game. How to develop strategies to avoid the cheaters?

“Rogue-like” is term for games that send you back to beginning- getting little ship from one side of the galaxy to the other. 50 hours of play and if you get one thing wrong, you go right back to beginning

Spelunky – trying to teach resilience.

One Chance – reflect on experiences on gameplay experience where students have 10 days to live

Big G – Small G is the media for the game – big G is the big course around play. Conversations that students have around games. Norwegian teacher teaches ethics by playing this.

Walking Dead. Play as a class on big screen. Then study 4 sets of ethical principles and decide which ethics to follow as to how to play the next level. The discourse that surrounds the play. Peace game – discourse where kids go deeper and deeper in their thoughts. Similar to choose your own adventure.

Choose your adventure – decisions, decisions etc

Twinery  write your own story

Best learning that happens is social as games are being played

Game playing is risk-taking because some people are afraid of what administrators might think iCivics.org US civics related game

Prodigy maths games are free to schools.

Google just released – Be Internet AwesomeInterland is the game part of it.

Bron Stuckey asked why when singing games, puzzle games, kindy games used all the time in classrooms. Why have we stopped when digital games came.

There is a perception that teachers will get into trouble if found to allow students to play games. Therefore pullback on other games – it is a waste of time, testing is priority

Read Greg Toppo who wrote book Game Believes in You – use Warcraft to get kids to develop avatar.

Matt FarberGamify Your Classroom book

Free mobile startup game in development Life is Yellow K-3 addition processes

Goose chase – gamification of learning for the masses – set up things that people have to do whilst at the conference – like a scavenger hunt. Eg 50 points if your whole team jumps in the pool.

Simple quest – uses google forms and tools by Bron Stuckey and Alice Keeler – get gameful to onboard students on to a new topic. Hardest thing is to get students to think playfully the quest for the kids. Eg Who was the 59th president of the USA – make it a playful question.

The Reflection cards – concept of taking a game or activity and kids and administrators see it is fun. Captures entire thing back into pedagogy. Cards on Four Cs – what did you learn out of this activity. What is the question, clue or lock you could use or provide and tie into curriculum. Put cards into boxes rather than candy – have an experience afterwards. As a teacher develop the soft skills.

Lucas Gillispie Nth Carolina: Gamifying teacher professional learning in EPIC Academy

 

 

 

Making IT Happen Award

lucy picture of me

The International Society for Technology in Education (ISTE) endows a number of awards at its annual conference. Many of the awards are given through the various PLN groups but one of the major awards is the Making IT Happen. This year 6 educators were given this award and to my utter surprise I was one of the recipients. Although I am not one to brag, this award is such a prestigious award that I am going to dedicate a post to it and thereby thank my amazing PLN (Professional Learning Network), the students I teach, the school I teach in, Hawkesdale P12 College and the staff I work with as I hope they are all proud to be part of it!

I teach in a small rural school of 220 students from foundation (age 5) through to year 12 (age 18 years old). We do not have mobile phone service either where I work or live, so these two factors make it even more amazing and precious that someone from a relatively remote rural area can receive an award with many of the IT greats. I need to thank my special friend and colleague Julie Lindsay for her role in the granting of this award. Julie has been a wonderful mentor and role model and someone whom I look up to and admire for all she has achieved in flattening classroom walls.

An email invitation came through, just before I left for San Antonio, USA (where #ISTE17 was held) to a luncheon at the Grand Hyatt. I accepted almost immediately as I thought it was a wonderful way to network with others and a privilege to be asked to the ISTE luncheon. However, two hours later, I also received notice that the poster session, I had applied for “The Magic of Mystery Skype” had been changed from early morning to 2 hours over lunchtime. The luncheon would now clash with the last hour of the poster. I told my Australian colleagues that I didn’t think I could go and was there someone else who might like to take up the special opportunity. However, Tina (who I didnt know was my minder) kept encouraging me to come, so I did!

our table at award dinner

What a surprise to hear my name announced as one of the 6 awardees! Plus I had to make speech and now have no idea what I actually said, as impromptu speeches are not my forte.

You can read more :-

I would like to thank my  wonderful family, my PLN, the Hawkesdale and district community, Hawkesdale P12 College staff and students, all the many people who have helped me in this journey and Julie Lindsay for nominating me.

carol photo of me cropped